Fresh off their five-Game Developers Choice Awards win last night, including ‘Game of the Year,’ Naughty Dog is back in panels for their second day of presenting.
We’re including the summaries of today’s events featuring the team at Naughty Dog below:
Friday (March 12, 2010) 4:30pm – 5:30pm
Uncharted 2 Art Direction
Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)
Room 306, South Hall
This talk will explore how Naughty Dog used The Active Cinematic Experience to parallel gameplay and storytelling in UNCHARTED 2: Among Thieves. Naughty Dog will break down two examples of in-game narrative sequences from UNCHARTED 2, discussing the different techniques they used to achieve some of the more interesting plot turns in the game.
Friday (March 12, 2010) 1:30pm – 2:30pm
Creating the Active Cinematic Experience of Uncharted 2: Among Thieves
Bruce Straley (Game Director, Naughty Dog), Neil Druckmann (Co-Lead Designer, Naughty Dog)
Room 305, South Hall
This session presents an overview of Naughty Dog’s art production pipeline. It will cover the visual development process of their environments, and walk you through how they apply their design principles to translate a 2D concept art to a full 3D interactive environment. Examples will include the design thought process in creating one of their most challenging organic environments. They will discuss how they tried to differentiate it from a similar level of UNCHARTED: Drake’s Fortune, and the tools and tech that enable them to make it possible to run in game.
As we mentioned yesterday, Naughty Dog has its own booth at the GDC Career Pavilion this year. If you’re curious about what it’s like to work at Naughty Dog, or you’re seeking employment and Naughty Dog is a place you think you may be a good fit for, stop by their booth (#2415 in the GDC Career Pavilion) to say hello and ask questions.