Back in January, Computer and Videogames featured an interview with Uncharted 2 Game Director Bruce Straley on their website. Though details on the game were scarce at the time, the interview is still a very interesting look at the mindset behind the team working tirelessly to ensure that Uncharted 2: Among Thieves lives up to its predecessor.
Topics discussed include what the team was trying to do when they took a risk and released a new IP in 2007 that looked an awful lot like a male version of Tomb Raider, how they’re not trying to mess with a winning formula, and how the game uses noticeably more of the PS3’s power than the original.
What I find most interesting about the article is how quick Straley is to point out that the team has no intention of drastically changing the formula that made the first game such a success. As anyone reading this will most likely agree, most of the things that needed changing in Drake’s Fortune were small. Like, say, not adding wave-riders. Seriously — don’t.
Other than that, we all know what we want. More Drake, more romance, and more creepy rotting corpses. Since it seems that Uncharted 2 has these in spades, things couldn’t possibly turn out badly, could they? You’ll find out more when we post our reviews of the game, and give you all the good and bad impressions we get from it. Until then, check out the interview. Also be sure to check out the comments, where some poor, unknowing soul guessed that the sequel would be called Uncharted: Drake’s Journey. FOOL!